As an expert in software development, I played a key role in designing and implementing the AR/VR medical project, ensuring it met the highest standards of performance, usability, and innovation.
Using Unity as the core platform, I developed interactive simulations that replicate real-world medical scenarios with precision.
My responsibilities included scripting in C# to create dynamic user interactions, integrating hardware like Oculus, HTC Vive, and HoloLens for seamless AR/VR experiences, and optimizing 3D assets for real-time rendering.
I also implemented robust physics systems to mimic anatomical behaviors and created modular, scalable code for future enhancements.
Additionally, I collaborated with 3D artists and medical professionals to ensure scientific accuracy and usability.
I designed analytics tools for performance tracking and user feedback, enhancing the system's learning capabilities.
My focus on delivering intuitive, high-performance software has helped revolutionize medical training and patient care.