Digital art refers to as any artistic work or practice that uses digital technology as part of the creative or presentation process, or more specifically as computational art that uses and engages with digital media.
Digital visual art consists of either 2D visual information displayed on an electronic visual displayor information mathematically translated into 3Dinformation, viewed through perspective projectionon an electronic visual display. The simplest is 2D computer graphics which reflect how you might draw using a pencil and a piece of paper. In this case, however, the image is on the computer screen and the instrument you draw with might be a tablet stylus or a mouse. What is generated on your screen might appear to be drawn with a pencil, pen or paintbrush. The second kind is 3D computer graphics, where the screen becomes a window into a virtual environment, where you arrange objects to be "photographed" by the computer. Typically a 2D computer graphics use raster graphics as their primary means of source data representations, whereas 3D computer graphics use vector graphicsin the creation of immersive virtual realityinstallations. A possible third paradigm is to generate art in 2D or 3D entirely through the execution of algorithms coded into computer programs. This can be considered the native art form of the computer, and an introduction to the history of which is available in an interview with computer art pioneer Frieder Nake.[11] Fractal art, Datamoshing, algorithmic art and real-time generative art are examples.