Natural environment artist with 3 years of experience, experienced in creating digital worlds, hardworking and passionate about gamedev and games. Skills: Highpoly Modeling, Lowpoly Modeling, Texturing, Photogrammetry, Procedural modeling, Lighting Software: SpeedTree, Plant Factory, ZBrush, Blender, Adobe Photoshop, World Machine, Gaea, E-on Vue, Quixel Suite, Substance Painter, UE4