- Strong background in computer science, and filmmaking.
- Good experience with flip simulations, rigid body, vellum, pyro, crowds, and particles.
- Good experience with shading, lighting, and multi-pass compositing - Nuke and Houdini COPs.
- Strong understanding of offline rendering, in particular - Mantra and Karma.
- Good knowledge of Solaris and TOPs (PDG).
- Always willing to learn, contribute and adapt.
- Self-driven and passionate.