With 5 years of experience of creating high quality 3D Assets for games. With years of experience, I already acquired the necessary techniques and skill as a 3D artist for games. The techniques that I learned are high poly and low poly technique, Trimsheets for environment assets. I am also capable of implementing all the 3D assets with textures on the game engine that you want Unity/Unreal. With my skills and experience, I can achieve high quality 3D assets, at the same time very optimized, that can help your game to have a smooth gameplay and pleasing environment.
Below are my tools that I'm using and the links of my portfolio.
My tools :
Blender : for modeling, UV mapping and Retopology.
Zbrush : for sculpting high detail or making high poly.
Marmoset Toolbag : for baking texture maps and rendering,
Substance Painter : for Texturing
Portfolio Links
Artstation : https://ighot.artstation.com/
Youtube Reels : https://youtu.be/2-fzGt3QGlQ