After working as Art/Creative Director for top interactive companies in Portugal and collaborating with brands like Honda, Toyota, Doritos, Pucci, and Salsa, I founded Aden—a studio specializing in Game Art and Visual Design for games, AR/VR, and branded experiences.
With extensive experience in game art production, I craft high-quality visuals for characters, environments, and UI/UX across various game genres and platforms. My focus is on delivering compelling, polished assets that enhance gameplay, storytelling, and user engagement.
Game Art & Design
I specialize in:
- Character Design: Creating unique, memorable characters with detailed modeling, sculpting, and texturing.
- Environment Art: Designing immersive levels, backdrops, and game worlds tailored to gameplay needs.
- 3D Art & Animation: Skilled in 3D Modeling, Sculpting, Texturing, Rigging, and Animation using tools like Blender, ZBrush, and Substance Painter.
- Concept Art: Developing strong visual foundations with illustrations for characters, environments, and assets.
- 2D Art: Including Illustration, Card Art, 2D Animation, and hand-painted textures.
Game Styles & Platforms
Proficient across a range of styles, from realistic visuals to stylized low-poly art, ensuring adaptability for:
- PC and Console Games
- Mobile Games (Android/iOS)
- Web-Based Experiences
- VR/AR Games on platforms like Meta Quest, HTC Vive, and WebXR
Game UI/UX Design
I create clean, functional UI/UX that enhances user interaction, including:
- HUD Design: In-game heads-up displays and interactive elements.
- Menus and Icons: Custom UI components and iconography.
- Prototyping: High-fidelity prototypes and mockups using Photoshop, Illustrator, and Adobe XD.
Tools & Workflow
I use industry-leading software like Blender, ZBrush, Substance Painter, Photoshop, and After Effects, delivering optimized assets for Unity and Unreal Engine.
Industries & Projects
I’ve worked on Entertainment, Gaming, Education, and Marketing Campaigns, collaborating on projects from branded games to location-based experiences like escape rooms and interactive installations.
Whether it’s designing vibrant game worlds, lifelike characters, or streamlined interfaces, I bring creative vision and technical precision to every project. Let’s collaborate to bring your game’s visuals to life!