I have eight years of work experience in the video game industry, working on many different target platforms and for different audiences. Over the course of my career I also acquired knowledge and experience in level design and in UI/UX design and have shipped more than a dozen titles, big and small, successfully into the market. I always was embedded in teams ranging from four to twenty people. Developing a vision with the product owners and communicating it effectively with my teammates was a central aspect of my work and one that I thoroughly enjoy The services I do offer my clients: I am fluent in english and german and a rather communicative person who will stay in close contact throughout a cooperation. Given the iterative nature of the design process and the importance of feedback to stay on track, especially in bigger projects, I hope to work with people who will clearly communicate their needs as well. My working hours are flexible and I will prioritize your project when the need arises.