I am a freelance game designer and writer, who formerly worked for Failbetter Games: a company which puts narrative at the heart of everything it does. In my time with the company, I worked on Sunless Sea: Zubmariner, Sunless Skies and acted as lead writer on Fallen London. Working as part of the team, I have experience with all aspects of content creation: giving and receiving briefs; writing and editing; designing and playtesting content. I am available for writing, designing and developing games; creative troubleshooting; editing; and general creative writing, including long and short form fiction, and screenplays.