I am a quality-oriented technical artist at Glassegg, a 3D outsource company involving many big titles. Over the course of my 3-year career, I developed a skill set directly relevant to the Technical Artist/Game developer role, which include: • 3 years’ experience in Python, MEL development with Maya & 3ds Max. Also, I work with C++ for nearly a year for some of my personal projects. • I joined the polishing phase of Need For Speed PayBack, the development of Real Racing 3 &4, etc.. which make me have a strong knowledge of game development workflow. • I have worked with various game engine and 3D software (Maya, Substance, Unity, Frostbite) so I feel very confident in my scripting abilities as well as understand how game engine works.