3D artist and coder with over 20 years of experience in game development and 3D visualization applications. I have been working with Unreal Engine since 2001, and I was a certified Blender instructor while the certification program was active.
I've had the opportunity to work as a technical director on various projects, often focusing on subsystems and architecture. I also work developing gameplay mechanics and creating plugins and tools in Python for both Blender and Unreal Engine. My work includes a mix of personal and studio projects, some of them for VR and WebGL.
Additionally, I've work as a lecturer in various universities teaching Python for Maya, Cinema4D, Blender and Unreal on the technical side, and game design and semiotics of interactive spaces on the theoretical side.
Currently I work as a freelancer and consultant for various game studios as well as designer and writer for my own studio, www.estudiopersona.cl.