Using Unity 3D, I can plan and build your project for mobile and Web, AR, and VR. Together, we will take your idea from the concept stage to rapid prototyping. I will provide frequent updates to that prototype and once you are happy with the result, we can deploy it across many platforms such as iOS, Android, Oculus For game development, I usually prefer the Unity engine. I am highly skilled at Unity development, fluent in C#, and experienced with most areas of the engine Including:
- Coding behaviours, Scriptable Objects, support classes, Editor extensions, etc
- Experience working in an agile, team environment
- Game centre and social integration, Ads, In-App Purchases
- Worked with many kinds of game mechanics (Match3, City Builder, Tower Defence, Simulators, etc.) - Develop and code game features such as: AI, player movement, physics, functional UI, and player management systems (such as inventory, health, etc).
- Help develop a smooth multiplayer game and integrate your game’s backend with Steam or AWS Game Lift.
- Highly scalable, multiplayer, and authoritative games
- Writing custom shaders
- Fully utilising the component-based programming model of Unity to create reusable behaviours that can be composed to create different kinds of entities - 2D, 3D, and VR gameplay and physics
- Building user interfaces
- Building scenes and prefabs
- Importing and configuring most types of assets (textures, models, audio, etc)
- Lighting, texturing, materials
- Common mobile integrations (in-app purchase, advertisements, social integration, etc) - Publishing to Android, iOS, PC, Mac - VR development (Oculus Go) - Tabletop games, Real game, Hyper casual - Multiplayer with Photon Unity Networking (PUN) and Smart Fox Server 2X - Interfacing with web backends (Game Sparks, Firebase, and custom backends) - Timeline animation