I am a lifelong gamer who is amazed at how similar curriculum design and game design are. I use my years of curriculum design experience to create scenarios, encounters, and quests to fit different durations and situations, and I use my years of writing fantasy to provide flavor and backstory to game worlds. * Developed background material for fantasy game worlds for computer games (alternate reality; roleplaying) * Developed short- and long-term quest and encounter scenarios for a fantasy live-action roleplaying game.