I have experience developing and taking over graphics applications from scratch that utilize APIs such as OpenGL, DirectX11, DirectX12, Vulkan, and Metal across multiple platforms including Windows, Linux, and MacOS. My programming skills extend to languages like C/C++ and C#, as well as tools such as ImGui and Assimp.
My experience with a wide range of graphics APIs and my understanding of native platform requirements enable me to handle various graphics and engine-related tasks effectively. This knowledge allows me to work on projects from the foundational level upwards.
I enjoy working both independently and collaboratively in team environments to bring your solutions and ideas to life. My goal is to successfully execute projects that meet your expectations.