I have focused extensively on all aspects of 3D Modeling, with training and experience in low and high poly modeling including nurbs and subdivisions, UVW-mapping, texturing with Photoshop and using BodyPaint 3D to clean up seams. I also have experience creating custom rigs for animators, knowledge of Dynamics, experience using Zbrush and Mudbox to create normal maps and basic knowledge of Mel Scripting.