Game Developer, Teacher & Researcher with 2 years of experience in XR. My role as Lead Game Developer at Zyenalabs Technologies, I use a variety of software and concepts to create creative, innovative, and original ideas for the company. I have always had an eye for the way things do and don’t fit together. Other members of the team often came to me for advice on their designs. Due to my excellent communication skills, I was able to deliver feedback in a positive light. I pride myself on my kindness and honesty. Teaching and Guiding students the mechanics of Game Engine for any platform development & Helping them in solving critical problems. Made a fully physical vehicle simulation for Virtual and Mixed reality Head-Mounted device. Writing robust & reusable scripts that can be used on multiple projects. Understanding client requirements and moving forward simultaneously. Document all aspects of formal game designs, using mock-up screenshots, sample menu layouts, game play ?owcharts, and other graphical devices. created core game features including story lines, role-play mechanics, and character biographies for a new video game and game franchise. Created and managed documentations, production schedules, prototyping goals, and communication plans in collaboration with production staff. Presented new game design concepts to my colleagues, including artists, & animators. Written and supervised the writing of game text and dialogue.