I have sixteen years of professional CG artist / lead experience currently in the gaming industry (casual/mobile/casino), three of which I taught Game Art and Visual Effects at the Art Institute of Fort Lauderdale. I am a self-sufficient generalist with a lot to offer. I have taken on several lead/managerial roles which provides me with the tools to satisfy the business aspect of production as well as meshing assets together cohesively and efficiently to meet milestone deadlines. I am proficient in 3D production pipelines including: 3D modeling, texturing, lighting, animation, special effects, rendering, and compositing. These productions have been predominantly achieved using the following programs: Maya, 3DS Max, Unity, Photoshop, After Effects, and Mudbox. In addition to 3D production work, I create static graphics and motion graphic animations for video games, casino video slots, marketing / commercials, user interfaces, logos, websites, brochures, etc. …Along with numerous mini projects consisting of photo retouch / 2D digital compositions.