With extensive experience in music composition across various industries, I’m now focusing seriously on the world of game music production. Over the years I’ve composed and delivered 100+ tracks for video games, films, and commercials, showcasing my ability to craft diverse and immersive soundscapes.
Demos here: excerpts
Latest Release: Beyond Skyrim OST
I specialize in creating adaptive soundtracks, seamless loops, and syncing music to gameplay using tools like Ableton, FMOD, and Wwise.
My strong foundation in game development allows me to integrate custom audio systems in Unity or supporting integration of music/sounds into a project through middleware/plugins.
● DAWs: Ableton, ...
● Middleware: FMOD, Wwise
● Engines: Unity, Unreal Engine
● IDEs: Visual Studio, ...
● Languages: C#, Google Scripts, Java, C++, Bash
● Collaboration: Trello, Git, Miro, GitHub, GitLab
● Distribution: Spotify for Artists, DistroKid, ...
● VSTs & Audio Editing: Izotope, Slate Digital, Fabfilter, NI, Chris hein’s, 8Dio,
Though I’m now fully committed to game music, my experience spans many genres and mediums, from epic battles in games like Beyond Skyrim: Reaper’s March to cinematic compositions for films and commercials. I bring both creativity and technical expertise, and I’m eager to collaborate with developers to create innovative, high-quality audio for gaming experiences
With a background in Computer Science and software development, I’m equipped to understand the technical aspects of integrating music into interactive environments, making me a strong fit for complex projects. I am passionate about pushing the boundaries of game music and excited to contribute my skills to the ever-evolving industry.