As a full time digital-sculptor and budding game designer, my skill set is grounded traditionally and digitally. I focus on conceptual and character design, and I can propel 2D concepts into finished 3D assets. The core of my pipeline includes Zbrush, Maya, Photoshop, and Illustrator. I'm experienced in both Unity and UDK game engines. My goal is to create the most efficient and intelligent designs, and I strive for a strong aesthetic presence in all my works.