Environmental art is my specialty. I’ve created many different scenes, from a giant metropolis to more intimate, organic fantasy settings using various 3D modeling programs and game editors. I have a solid background in using both Maya and 3DS Max as well as ZBrush to produce a wide variety of models and sets from things as firearms, airplanes, helicopters, boats and vegetation, to office towers and native village huts. I fully understand the UV unwrapping and texturing process. Using Photoshop, I can create detailed diffuse, normal, bump and specular maps for objects I’ve modeled and fine tune them to perform optimally in specific environment settings such as low light or a brilliant Summer day.