Experienced 3D artist specializing in creating high-quality, game-ready 3D assets. With a strong background in the gaming industry, I offer professional 3D modeling, rigging, skinning, and animation services to bring your game characters, environments, props and vehicles to life.
Using Maya and other industry-standard tools, I craft optimized, visually compelling 3D models tailored to your game's specific art style and technical requirements. Whether you need low-poly mobile assets or detailed, PBR textured characters for AAA titles, I can adapt to your project's scope and budget.
My services cover the full 3D art pipeline:
- 3D Modeling: From concept art or reference images, I create clean, efficient topology suited for rigging, animation and real-time rendering.
- UV Mapping & Texturing: Logical UV layouts and PBR textures to make your assets look great in-engine.
- Rigging & Skinning: Animatable rigs with intuitive controls and clean vertex weighting for natural deformations.
- 3D Animation: Keyframed animations to bring your characters and creatures to life. Looping, in-place and cinematic sequences.
- Engine Integration: Game-ready .FBX files, Unity prefabs, Unreal .uasset setup. Tested and optimized for performance.
With excellent communication, organization and problem-solving skills honed through years of collaborating with game dev teams, I can integrate seamlessly into your pipeline. Reliable, responsive and receptive to feedback, I strive to deliver high-quality 3D assets that exceed your expectations.
Whether you're an indie developer or a large studio, I can adapt to your art style, technical constraints and schedule. I'm experienced in various game genres including RPG, FPS, strategy and more.
Get in touch to discuss your 3D game asset needs and to see my portfolio. I'm excited to contribute my 3D modeling, rigging and animation skills to make your game visuals stand out!