I have 10 years of experience with OpenGL ES since inception of the programmable 2.0 API around 2008. On Android I have used the OpenGL ES to write games, in Java, using the API directly. Technologies used: OpenGL ES 2.0, 3.0, 3.1, 3.2 vertex shader, fragment shader, compute shader, geometry shader 3D fileformat and conversion, Java, Android, Android Studio