I am capable in Unreal engine node scripting, material building, and can adapt tools in MEL script for Maya, develop tools for Unreal and Unity, create custom shaders, solve creative optimization issues, and provide VFX. I can also provide optimization tools for hard-surface modeling and refining texel density on assets. I am a dedicated documenter, with experience in teaching the above skills to those with less experience, as well as experience working with both artists and programmers on various parts of the game development pipeline. I am versed in Adobe Substance Designer, Adobe Substance Painter, Adobe Premiere Pro, Adobe Illustrator, Adobe Photoshop, ZBrush, Houdini, Niagara (Unreal Engine), and Figma.