I have 10+ years of experience in Unity and c#, I'm capable of making just about anything you want whether it is inside Unity or a standalone c# application. From Mobile Apps or VR Games to High-Resolution Sparse Voxel Octrees or Fast Fluid Algorithms.
Some of the things I have experience with:
- Unity, Basic Unreal, Game Maker, Construct
- Unity Burst & Jobs
- Threading
- Multiplayer (Custom Solutions, Photon, Mirror, UNET, and more)
- MMO's (Massively Multiplayer Online Games)
- Procedural Generation & Animations
- Voxels (From Low resolution Marching cubes, to 1 voxel every cm for an entire full scale planet)
- MongoDB & Basic SQL
- Anti Cheating/Hacking
- Basic Website Development and Javascript knowledge
- Basic C++ Knowledge
- Building Custom Game Engines
- Reverse Engineering and Modding Games
- Super Fast Fluid and Particle Simulations
- Surface, Fragment, and Compute GPU Shaders
- Extreme Optimization, I have gotten full (Non-Unity) games to run at 2000+ fps
- VR Development
- Physics & Active Ragdolls