5 years of Unity Game Development on PC, Mobile, XR/VR, and Console platforms. 5 years experience in writing production-quality code and developing new features on professional games/applications. Exceptional skills in Performance Optimization using the most current techniques and knowledge of the unique hardware/software strengths of a given platform.
I have experience developing Unity projects on the following platforms:
✅ Mobile iOS and Android
✅ Playstation 4 and 5
✅ Xbox One (All models)
✅ Xbox Series X
✅ Oculus Rift & Quest 2
✅ Stadia & Linux
✅ PC / Mac
✅ Azure Kinect
⭐️ Performance Optimization ⭐️ I can help your game reach 30 FPS (33.3 ms) or 60 FPS (16.7 ms) by improving multiple aspects of your project
⏩ Improved Garbage Collection
⏩ Memory Optimization and Smarter Memory Management
⏩ Improved Loading Times
⏩ More Efficient Rendering
⏩ Performant C# Code
⏩ Fast User Interfaces
⏩ Faster Physics Calculations
📲Mobile Platform Readiness: iOS and Android have many differences and strengths that current optimization techniques can take advantage of. I will help your game squeeze every drop out of mobile hardware.
🎮Console Specific Treatments: I can help you navigate the Sony TRC requirements as well as the Microsoft XR requirements. Using my industry experience porting games, I can help your game utilize the specific hardware features and strengths of consoles (and their variants) so that your game runs at its highest frame rate possible.
Source Control Experience:
🔀 Git
🔀 SVN
🔀 Perforce