We aspire to bridge the gap between business and audience.
About less than a decade ago, I finished off my graduation. I am an engineer by profession and majored in Information technology. Since my childhood days, I have been fascinated by the technical problems which may arise in day to day life ( like electrical, mechanical ) etc. My parents forced me into computers as they thought this field is on the rise. Luckily, the decision paid off. I have developed great interests in programming, architecture planning and devising software solutions. My interests in the physics and mathematics have helped me grossly in building up my career. I work hard and play harder. In my free time, I love to play chess, hike on mountains and read non academic books :) I also love to socialize with people. Luckily my profession has given me a good platform to pursue my interests and passions.
Here's a quick snapshot of my skill set and experience-
• Swift and Objective C
• 4 years of iPhone OS programming experience
• 4 years mobile application development
• 4 years of object oriented programming based development
• Objective-C expert.
• Strong Grip on X-code, Instruments, Interface Builder, eclipse
• Have deep knowledge of Apple’s iPhone SDK framework
• Possess intense knowledge of Objective-C, Web Services, XML, and JSON, Java
• Be a passionate advocate of concise and simple code, designs and applications
• Have experience in a light-weight, rapid turnaround engineering environment – agile specifically
• Great SQL Skills working in SQLite
Work Terms
PAYMENT TERMS:
We follow the payment method based upon the client's convenience, budget and clarity of the scope:
FIXED PRICE PROJECTS:
1. For projects that are between $100 to $500, we take the full escrow payment.
2. For projects that are between $500 to $1000, 50% upfront is to be made and 50% on release.
3. For projects above $5000, the payment is done in 4 parts:
---- 25% upfront
---- 25% on design completion
---- 25% on alpha version
---- 25% on beta version
:::: Alpha delivery will be defined in the SOW document.
:::: Beta version will be delivered before the deployment for the satisfaction of the client.
HOURLY PROJECTS:
1. When the scope is clear, we give a cap on final pricing and the billing is done hourly.
2. Other approach is Engagement module. In this we bill the client according to the hours we spend on the projects whose time frame cannot be determined in advance.
COMMUNICATION:
Majority of our meetings are done via Skype. We are also open to use Team viewer, Gtalk etc. The meeting that can take place will depend upon the availability of the client. However, the following meeting normally forms a part of the development process of the application to deliver a high quality product within an agreed time frame.
a. Daily Scrum meetings
b. Backlog refinement meetings (Once in a week)
c. Sprint panning meeting / module development meeting
(Start of each module)
d. End of each development cycle/module meeting.
We use Basecamp; the project management Web portal acts as the central place where all activity around a project occurs. Each user—and they can be internal to the company or an outside partner—has her own login credentials, profile, and dashboard that show only information that's relevant to her/him.
OPERATIONAL HOURS:
I am available to work for 45 hours per week.