Senior Unity & C# Developer: Game and Tool Development
Hi, I am a game developer since 2010. I now create Unity assets under the name ToolBuddy (10K+ sales), teach Unity and do freelance game development.
I started my career in Facebook game development, where I held the roles of Full Stack Developer and then Lead Developer for free-to-play games with 10M+ installs. This experience allowed me to acquire a global vision of the game production cycle.
Subsequently, I embarked on the indie adventure. I developed a prototype of a 3D racing game on Unity, focusing on the 3Cs, the track editor and the multiplayer mode. Due to a lack of funding, this prototype did not result in a final game, but this experience led me to the creation of Unity assets.
Under the name ToolBuddy, I published several Unity assets, covering various areas such as automatic game optimization and procedural generation of 3D models. These assets received an average rating of 4.8/5. At the same time, I work as a freelancer for game development and the creation of production tools. I also teach Unity game development at Isart Digital Paris.