Self Taught Programmer who develops Exciting Video Games and teaches Game Programming for free because knowledge should be accessible to everyone without any cost!
I love programming and when game development is combined with it, programming becomes the most entertaining and fun experience. Unity is my favourite game engine. With that being said, Unreal and Godot are also in my toolkit along with low-level guys like C++ with SDL2, SFML, and also, vanilla Javascript.
I am okay with simplistic vector art or pixel art. But I find it hard to make really detailed 2D art as well as 3D art of any sorts. When I work with clients, I usually expect them to give me the art assets so that, I can integrate them. I have no issues making UI, SFX and VFX.
Work Terms
Here are all the steps of my entire process:
1. Client gives us the least amount of information that is required by us to understand the kind of game he/she wants.
2. A schedule is developed inside a Trello board in a few days which is shared to the client upon completion. The schedule consists of all the development cost, the tasks that we will be doing and the duration for each task.
3. Once the client agreed upon the schedule, it is required by the client to accept the order in order for me (and my team) to start developing the game.
4. The order is always a month in duration and during the entire month, 4 Weekly Update videos are shared with the client to ensure him/her of the gamedev work that is being done for his/her game.