working through the night
I am a storyteller at heart. I strive to tell stories that spark that internal dialogue in my readers, viewers and players that lead to personal growth and moral maturity. To do this I use my skills as a technical artist and years of experience in game development. I'm experienced in game development using Amazon Lumberyard, Unity 3D, and Corona SDK
Programming Languages: C#, Java, and Lua
I have over 10 years’ experience in 3D modeling for game development and architectural visualization. Currently, I am a co-author of a series of textbooks that teach game development, authoring the chapters on 3D modeling and texturing.
3D Modeling Software: 3DS Max, Blender, and Maya
Graphics Software: Substance Painter, Substance Designer, Photoshop, and GIMP
When not writing or developing games, I spend my time sculpting .