Its not a job if its fun.
I am an experienced 3D Modeler and Artist based out of the United States. I received my Associate of Arts from The Art Institute of Seattle.
My experience revolves around Hard Surface Modeling, Texturing and Rendering for stylized or realistic models. I am also experienced in Low to High Poly modeling workflow for game assets.
Software packages I use are: 3DS Max, Unity 3D, Photoshop, Substance Painter, Marmoset Toolbag and VRAy.
I believe I am well qualified to undertake the task at hand and have a knack for creating exactly what you are wanting.
I would love to further discuss this project and your exact requirements. I am confident I can provide you with top notch models that will fit your needs. I pride my work on being professional, of the highest quality and always delivered on time.