High-performance veteran interactive-experience VR architect and developer.
Wide range of deep experience with system architecture, XR, networking, graphics, tooling, and metrics across various industries. I enjoy incorporating low-level optimisation and high-level system design in my solutions.
Expert in C/C++/C#, Unity3d, scripting languages. Specialist with shaders, math, 3d geometry, algorithm development, architecture, development processes. Not a web developer.
Competitive player of Go (Baduk), Chess, Magic the Gathering and Starcraft2.