I make 3d assets fully textured for Film/Games - i make it faster
with procedural workflow - Houdini / smart materials / trim sheet
or texturing in game engime Unreal / Unity
I am a 3D environment / houdini / Unity /Unreal shader technical artist specialist in procedural workflow with houdini & substance designer for procedural pbr textures
as houdini artist i am able to create a procedural props / environments / terrains
i make different HDAs for different purpose like 1 HDA for props 1 HDA for scater geometry some time both if nedeed, then you can use it HDA in unreal / unity / maya / max / houdini engine i for free for unity / unreal.
extra skills ( codin python/c#/vex/java ), (math linear algebra like vector/matrix/cross,dot producd etc /trigonometry like sin/cosine/tan etc )
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Work Terms
hours of operation - monday to saturday / payment hourly or fixed
hourly rate dependent from 25 to 55 dollar