I'm a character artist specializing in digital sculpting, 3D modeling and texturing.
I'm a Character Artist and Illustrator based in London, with a preference for character creation and I like to do modeling, sculpting, shading, texturing and lighting mostly, for illustration, animation, cinematic, videogames and 3D printing. I like to work in team, and I use to approach work in practice way and artistic too, and I like to complete every new project that I started.
I have strong knowledge about human and animal anatomy and I have been developing characters based on different concepts like realistic or cartoons with different media, CG/3D or 2D/Traditional, as you can see in my portfolio.
Work Terms
SKILLS
- Polygonal modelling for cinematics (High-poly) and games (Low-poly)
- Clean UV's, baking and texture painting primarily with MARI and Photoshop
- Character design in digital (2D/3D) or traditional media
- Organic and hard-surface modelling
- Look dev primarily with V-Ray and Mental Ray
- Digital sculpting human and animal anatomy
- Rigging
- Drawing
- Hand-Draw animation
- Illustration
SOFTWARE
- Autodesk Maya
- Pixologic Zbrush
- Unfold 3D
- Photoshop
- Unreal Engine
- MARI
- Substance Painter
- Marvelous Designer
- V-Ray
- Mental Ray
- Arnold