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Skills

  • Game Design
  • Animation 2d
  • Construct 2
  • Game Developer
  • Unity 3D
  • Animator
  • Artist
  • Design
  • Game
  • Game Assets
  • Game Development
  • Help Desk
  • HTML5
  • Ideation
  • Short Stories

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Services

  • Construct 2 Dev for Hire

    $20/hr Starting at $200 Ongoing

    Dedicated Resource

    I am excellent with Construct 2, Unity and Clickteam Fusion and can help you get your game idea off the ground in a short time. I can be involved in all aspects of game design from art to levels designed...

    Animation 2dAnimatorArtistConstruct 2Design

About

An Independent Game Designer, trying to do good and make games. Graduate of the Maryland Institute College of Art, I thrives to create many varieties of games to the best of my ability.

When I was five, I always tried to create worlds and creature through whatever means I had available. I would use paper, Legos, pipe clear to make the heroes, monster and world I dream of. This was the start of my imagination take root and my how creativity originally started. I would have spent hour and hour crafting all sort of twisted and unique world, with their own lore and story. It was always something I looked forward to after the long and stressful days life then to put on me.
However, it always bugged me how lifeless my creation would inevitably be. No matter how hard I try, they could never come alive by itself. I tried many method of giving my creation life, from stop motion to some animation, and although these methods did give them more depths, I was still unsatisfied.
All that change, when I started to make games. Game where to me the true portal into another art, for it would allow the beholder to step in and interacted with that world directly. Other medium in art mostly just capture a moment, forever frozen and only to be witness rather than explore. But I wanted more for my art than just being a moment frozen in time, I wanted people to play with-it, break it, explore with it. Interactive was the key, it was the element that was really fueled all my work. I always played around with my art and testing there limit of what they can achieve. I need to also have the audience reflect that mentality with my work, I want them to truly engage with my art directly.

Work Terms

Mon - Friday at most 2-5 hour each day.

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