My name is Eugene Prigoda.
Full character creation from sculpt to textures and simple animations. Love the stylization.
=== 3d Modeling & Rendering ===
- Character creation (highpoly/lowpoly modeling)
- Modelling characters for games and apps
- Retopology
- UV-mapping
- PBR texturing
- Visualizations of your sketches/concepts
-Skinning and Rigging characters (in 3Ds Max, MAYA or Accurig)
-Simple character animations (3Ds Max)
=== SOFTWARE ===
Sculpting in Zbrush.
Retopology in Maya.
Rig, skinning and animations in Autodesk 3Ds Max
Creating Materials and Textures in Substance Painter.
Render Marmoset Toolbag.
Postprocessing renders in Photoshop
Work Terms
I prefer to have fixed price job, but we can discuss any variants.
Have a nice day!
Work Terms
I prefer to have fixed price job, but we can discuss any variants.