Glen provides a wealth of knowledge in all areas of the media and entertainment industry. He has more than 20 years’ experience as a lead artist and has worked extensively with Autodesk 3ds Max/3ds Max Design, Autodesk Combustion/Composite, Autodesk Maya and various network rendering solutions. His creative and technical expertise in the gaming, architecture, and film fields enables him to offer industry insight on projects. He offers clients a range of services including consulting, training, content creation, technical support, as well as small- and large-scale software implementation solutions. He also co-authored Ascent courseware “Autodesk 3dsmax Design Fundamentals 2015”.
Glen’s comprehensive understanding of 3D modeling, animation, and motion graphics provide him with the ability to understand the “real life” workflow for artists and designers in the industry. He is equally comfortable teaching in a one-on-one setting and in a classroom environment. His clients appreciate his ability to quickly understand their challenge and effectively respond to and support their issues.
Work Terms
For amounts over $1000, I require 50% down, and 50% upon completion.