Well designed software, achieving performance, modularity and the best user experience.
Artist and gamer since childhood, he developed the interest to create his own games, which led him to begin his studies in the area as a child and to know several tools for developing games. Later, got into the university to course Technology in Digital Games, when improved and consolidated his knowledges in programming and game design. Graduated in 2015 having his Final Project, a 2D game programming library, approved with distinction. Since then he works as a freelance-programmer developing games and 2D applications in C++, with main focus of work and study in the development of game libraries and engines.
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