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Skills

  • 2D Design
  • 3D Animation
  • 3D Modeling
  • 3D Rendering
  • Adobe Photoshop
  • Animation
  • Augmented Reality Development
  • Editing
  • Machine Design
  • Modeling
  • Video Editing
  • Video Production

Services

  • 3D Modeling in Maya , 3D Animation

    $5/hr Starting at $25 Ongoing

    Dedicated Resource

    Hello I am Hemant Mahale, I have studied in 3D Multimedia Animation, I have 9 to 10 years of experience in this field, in which I have experience in 3D Animation, 3D Modeling, Texturing, Lighting, Rendering,...

    2D Design3D Animation3D Modeling3D RenderingAdobe Photoshop

About

My only goal is to take my work to the next level, my promise is love and loyalty towards my work, and my work is my brand.

Hello
I am Hemant Mahale, I have studied in 3D Multimedia Animation, I have 9 to 10 years of experience in this field, in which I have experience in 3D Animation, 3D Modeling, Texturing, Lighting, Rendering, Video Editing, Composition, Dynamic Particle Animation in Maya, Photoshop, After Effects.
I also have experience in Product Animation, Industrial Animation and Modeling, Texturing, Lighting and Rendering.

Work Terms

4 /5 hours Modeling Terms
Mesh – A collection of vertices, edges, and faces that define the shape of a 3D object.
Vertex – A point in 3D space that forms the building blocks of a mesh.
Edge – A line connecting two vertices.
Face (Polygon) – A flat surface enclosed by edges, usually forming triangles or quads.
Topology – The structure of a 3D model's mesh, which affects animation and rendering.
Subdivision – A technique used to smooth a mesh by increasing its polygon count.
UV Mapping – The process of projecting a 2D texture onto a 3D model.
Normal – Vectors that define the direction a surface is facing, affecting lighting and shading.
Texturing & Materials
Shader – A set of instructions that determine how light interacts with a surface.
Albedo – The base color texture of a material without shading.
Specular – Controls how shiny a surface appears by affecting reflections.
Normal Map – A texture that simulates surface detail without adding extra geometry.
PBR (Physically Based Rendering) – A rendering approach that mimics real-world material properties.
Lighting & Rendering
Ray Tracing – A rendering technique that simulates light rays for realistic reflections and shadows.
Global Illumination (GI) – A method of simulating how light bounces off surfaces.
Ambient Occlusion (AO) – A shading technique that adds soft shadows in crevices and corners.
HDRI (High Dynamic Range Image) – A 360-degree environment texture used for realistic lighting.
Baking – The process of pre-calculating details (like lighting or textures) into textures for performance optimization.
Rigging & Animation
Rigging – Creating a skeleton structure to control a 3D model for animation.
Bone (Joint) – A part of the skeleton that influences the movement of a model.
Inverse Kinematics (IK) – A system where a character’s limbs automatically adjust based on the end point.
Keyframe – A point in time that defines an object's position, rotation, or scale in an animation.