Crafting Innovative Code for Immersive Gaming Experiences
Jay is an experienced software engineer specializing in game development, with a strong background in systems architecture, AI development, and tool creation for both indie and AAA studios. Lastest position, a Software Engineer 2 at Intercept Games, John has played a pivotal role in enhancing the Missions and Tutorial System for Kerbal Space Program 2 and co-owning key systems like the Staging Stack and Vehicle Assembly Building Tools.
His past experience includes leading the development of core systems for Kerbal Space Program expansions at Squad Games and pioneering new gameplay features for FPS titles at Aeria Canada. Jay is not only a skilled coder in C# and C++ but also a mentor and advocate for agile development practices. He holds a Bachelor’s of Science in Animation and has a passion for game prototyping, fitness, and painting.
Work Terms
8:00 am to 6:00 pm Central Time (CT).
1:00 PM to 11:00 PM UTC.