A sound designer with passion and discipline in storytelling through audio.
I have been working in audio in either a design, editing or implementation capacity for over 15 years in video games, music, and other media, and 5 years in-house as an FX designer for Blizzard Entertainment for mostly all of its various franchises — both in game content and cinematic material. Most recently at Hi-Rez Studios working to support audio content creation and technical implementation for Realm Royale, Paladins, and Smite and associated brands, utilizing resources such as Wwise and Unreal Engine, as well as linear media/post production.
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