I am a dedicated 3D Artist and Level Designer with years of experience creating high-quality assets and immersive environments for games, simulations, and visual projects. My expertise lies in 3D modeling, texturing, real-time simulation, and level design, using industry-leading tools like Marvelous Designer, Blender, Unreal Engine, and Substance Painter.
I specialize in:
Crafting game-ready 3D assets with PBR workflows.
Designing realistic clothing simulations optimized for animation and interaction.
Developing engaging level layouts that balance gameplay mechanics and narrative flow.
I pride myself on delivering polished, performance-optimized assets that align with my clients’ visions while maintaining clear communication and meeting deadlines. Whether you need detailed props, lifelike clothing, or immersive level design, I’m here to bring your ideas to life.
Let’s create something amazing together!
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