3D Modeling and Animation
I'm an independent 3D modeler/animator specializing in hard surface modeling for product visualization, technical illustration and AR/VR pipelines. I use Blender, Plasticity and Lightwave for modeling and rendering. I also have experience with Unity programming for interactive multimedia applications including Oculus Quest. Other software used includes Adobe Creative Suite, Substance Painter, Figma, Affinity Designer/Photo, Krita, Canva, PolyTrans, Google Earth, ffmpeg, Notepad++ and other utilities and applications for working with multimedia.
Work Terms
I am available in the Eastern Standard Time Zone (US) during business hours.