Self-Taught programmer with strong expertise in Java (4+ years), C++ (2+ years), and Python
(1+ year). Adaptable to new programming languages, technologies, and environments,
ensuring a smooth onboarding process and quick contributions to projects. Proficient in game
engines like Godot, Unity, GameMaker, and LibGDX, specializing in procedural generation,
noise application, and complex mathematical formulas for game development. Skilled in
graphic design and 3D modeling using Photoshop and Blockbench for over 4 years.
Experienced in developing plugins and mods for game engines and providing guidance to new
users through Discord help servers. Currently involved in cutting-edge research on a
procedural generation system for a game project, utilizing previously deemed impossible
shapes and algorithms
Work Terms
Paypal Payment Preferred