Animating on schedule and to the highest standard.
I am a 3D and VFX Animator and Modeller primarily. I am very skilled with Blender; have good (and increasing) knowledge of Autodesk Maya and Houdini; and also use Unity, Adobe Substance Painter, Nuke, Krita, Gimp, DaVinci, and Clip Studio Paint. My strong suit is hard surface modelling and (V)FX, however I am also a generalist. My work is prompt, on schedule, and always to the highest standard. I have also had work experience with RamJam Studios and Cub Studios. My portfolio is at lucasthorley.com/portfolio.