Game Development and Computer Graphics Programming
I am a highly experienced game developer with more than a dozen internationally released game titles. I have worked with industry giants like Big Fish Games USA and G5 Entertainment Sweden. Games developed under my supervision have grossed more than 2 million USD and have more than 10 million downloads on PC and mobile platforms in addition to boxed retail sales across US, Europe and Australia.
I also have extensive experience with multi-player simulation design and development. I have worked on 3D training simulations with features like multiplayer, VOIP, AI, Vehicles, interactions with 3D environment etc.
I have extensive C++ experience with OpenGL, DirectX and shader development included.
Some of the highlights of my career,
1. Worked as full-time developer on Fork Particle Studio used by Ubisoft, Microsoft, Sony etc in their games like Elder Scrolls Online, Sid Meier's Civilization VI and LEGO Universe.
2. Worked on AAA title Tomb Raider tools development for Eidos.
3. Worked as producer and project manager for multiple games grossing more than 2 million USD combined.
Work Terms
$25 per hour minimum rate. Available for up to 20 hours per week. Interested in both fixed budget and hourly billed projects.