As a 3D Artist I always try to make anything realistic in 3D.
Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines. I use Maya, Keyshot, Substance Painter, Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.
If you really want to make your product/game props in 3D then I will be your best Choose.
Regards
Mamun Hossain
3D Artist