Hello,
I’m a 3D Artist with over 3 years of experience creating high-quality assets from scratch. I specialize in sculpting and modeling based on concept art with clean topology, detailed texturing, and optimized retopology.
I have intermediate experience with Unreal Engine and Unity, and I'm also capable of creating rigs, weight painting, and animations when needed.
I work with industry-standard tools including Maya, Blender, ZBrush, Marvelous Designer, Substance Painter, and Krita. I pay close attention to every detail—whether it's topology, materials, lighting, textures, rendering, animation, or skinning—because I believe every element contributes to a strong final result.
I’m available 24/7, and I’m always open to collaboration.
Best regards,
Meruzhan
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