Hello,
I can create professionally looking assets from scratch, having 2 years of experience in this field. I'm capable of sculpting and modeling based on concept art, with clean topology, creating textures, and doing retopology. I have my own pipeline in creating 3D models, can create high-poly, low-poly and mid-poly, optimize them. I have an intermediate level of knowledge in Unreal Engine and Unity. I can create rigs, weight painting, and animations as needed. However, I feel most comfortable and excel in creating characters, objects, and environments. I work with Blender, Maya, Zbrush, Marvelous Designer, Substance Painter, UE, Unity, Godot, Character creator, IClone, Krita. I pay attention to even the smallest parts of the model, in topology, materials, lighting, textures, rendering, animation, weight painting, as I believe all details are important in creating a model.
I live in the city of Vanadzor, in Armenia, but I am available around the clock, 7 days a week.
Best regards,
Meruzhan
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