Senior 3d Artist
I have started my Carrier as 3D modeling Artist but gradually I have developed my Texturing, Shading,Lighting and team management skills.I have work for High-quality videos also for WebGL Technology. Now I have 12 years Plus professional
experience in the industry
D Modeling-
Expert in High-poly Product and Sets/Hard-surface, Modeling for High quality Renders. (Experience in Automotive and Consumer Product Modeling)
Good in Low-poly Product and Sets/ Hard-surface Modeling for Gaming and Interactive Web Demos(Like Sketchfab.com)
Texturing-
Can create Physically based Textures.
Can have an understanding of Multiple maps like Defuse/Albedo, Specular, Normal map, Height and Ambient Occlusion map.
Good in creating Tillable Texture in Photoshop, Krita.
Can Create Detailed Textures in Substance Painter.
Shading and Materials(LookDev)-
I have a good Understanding of creating Photo-realistic Physically based Materials in Maya-Arnold, Keyshot, Marmoset Toolbag, and Sketchfab.com.
Lighting-
Can Do HDRI Based Lighting in Keyshot and Maya(Arnold )
Animation-
Can Do basic Linear Animations for Product presentation in Maya