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$20/hr · Starting at $100 Ongoing
Dedicated Resource
Years of experience in 3D development using a wide range of tools including, 3DS Max, Maya, ZBrush, Substance Designer, and Blender.
Extremely well versed in texturing for 3d assets in Photoshop, dDo, Substance Painter and ZBrush. Most of the work I've done has been for game development, so I am also equipped for any format or texture...
I've been a development team lead for 4 different game projects. Most recently I've been working with Unity 5 development for Xbox one and PS4. As well as using Hero Engine development for an MMOCCG...
I've worked on several projects that I've had 3D printed, including 3D scans, jewelry, busts, and full posed models.
I'm a 3D technical artist, currently residing in Milwaukee. I'm the Technical Art Director for Digital Iris LLC, and Lead Character Artist at Forever Interactive INC. I've been Working in 3D since the later half of 2010, and I've come a long way since then. There's always something new to learn and I plan on expanding as much as I can going forward. "Every person you meet knows something you don't; learn from them."Check out my Linkedin for more updated info.https://www.linkedin.com/pub/nick-bozarth/11/466/347
Negotiable in terms of contract
Zbrush Artists
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