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Skills

  • Blender
  • 3D
  • 3D Modeling
  • 3D Rendering
  • Game Development
  • Meshlab
  • Photogrammetry
  • Reality Capture
  • ZBrush

Services

  • 3d Modeling, Rendering

    $28/hr Starting at $25 Ongoing

    Dedicated Resource

    Hi, my name is Rakib, I am 28 years old 3d modeler experienced in Surface modeling and and currently learning Solid modeling. I have 3 years of experience in 3d and 2d graphics and game development. Samples...

    3D3D Modeling3D RenderingBlenderGame Development
  • Photogrammetry

    $28/hr Starting at $25 Ongoing

    Dedicated Resource

    Hi, my name is Rakib, I am 28 years old 3d modeler experienced in Surface modeling and and currently learning Solid modeling. I have 3 years of experience in 3d and 2d graphics and game development. Samples...

    3DBlenderGame DevelopmentMeshlabPhotogrammetry
  • Game Assets

    $28/hr Starting at $25 Ongoing

    Dedicated Resource

    Hi, my name is Rakib, I am 28 years old 3d modeler experienced in Surface modeling and and currently learning Solid modeling. I have 3 years of experience in 3d and 2d graphics and game development. Samples...

    3D3D Modeling3D RenderingBlenderGame Development

About

3d Modeler, Game Developer, Animator

Hello, my name is Rakib, I am 28 years old 3d modeler experienced in Surface modeling and and currently learning Solid modeling. I have 3 years of experience in 3d and 2d graphics and game development. Samples of my work's links :

sketchfab.com/rakibtonoy

Prior to this, I had 3+ years of experience working with android, web applications, databases, cross platform games and simple 3d animation. I have 2+ years of full-time work experience with local companies in relevant fields. Experienced working in a team using Trello and GIT.

My skills:
- architectural design and rendering with Blender and Unreal Engine 4/ Unity 5
- game development with Blender and Unreal Engine 4 (Blueprint/C++)/ Unity 5
- realistic/npr/freestyle/cel shading rendering
- product designing and modeling
- jewelry modeling
- 3d print ready modeling
- 3d modeling, sculpting
- moderate design
- low poly realistic game assets
- normal baking
- creating texture maps
- heightmaps from real world data
- creating assets with good topology
- retoplogy
- rigging/weight painting
- morphing
- simple 3d animation
- texturing, texture mapping, projection, vertex painting
- systematic assignment of vertex groups
- pbr materials
- basic knowledge of digital painting.
- terrain generating from scratch or from heightmaps, sculpting, high resolution and detailed seamless texturing