I'm a 3D artist and designer specializing in interactive media and game development. I've spent many years leading a small team of artists to create architectural visualizations and concept pieces for various clients in and around the united states. The bulk of my work is done in Unreal Engine 4, Photoshop, and Blender 3D; doing everything from the modeling and texturing to the materials, scripting, lighting, post processing, and most everything in between.
Additional software experience:
3DS Max / Maya / Zbrush / Mudbox / Illustrator / Knald / SpeedTree / Substance / Marvelous Designer